Computer Science & Engineering
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Game designer Brenda Romero honored with Game Developers Choice Award
Romero, director of the UC Santa Cruz Games and Playable Media master’s program, will receive the GDCA Ambassador Award
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Student robotics competition on Dec. 12 features “Game of Thrones” theme
Small autonomous robots built by UC Santa Cruz engineering students will face off in “Game of Drones” competition.
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Computer scientist Ethan Miller elected IEEE Fellow
Ethan Miller, professor of computer science, has been named a Fellow of the Institute of Electrical and Electronics Engineers.
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From smart grids to flying robots, engineer finds many applications for theory
UC Santa Cruz computer engineer Ricardo Sanfelice uses hybrid systems analysis to understand and control systems with complex dynamical behavior
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Grad students’ interactive fiction honored at IndieCade games festival
Ice-Bound is an interactive fiction piece created by two graduate students in the UC Santa Cruz Center for Games and Playable Media
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Acclaimed game designer joins UC Santa Cruz art faculty
Award-winning game designer and producer Robin Hunicke will join the UC Santa Cruz faculty in January as Associate Professor of Art & Game Design.
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Computer scientist Charlie McDowell recognized as advocate for women in tech
McDowell and alumnus Jacob Martinez are featured on a list of “10 Men Making Waves for Women in Tech”
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UC Santa Cruz establishes Symantec Presidential Chair in Storage and Security
Computer scientist Ethan Miller has been appointed to a new endowed chair funded by a gift from Symantec and UC Presidential matching funds
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Teaching computers the nuances of human conversation
Computer scientist Marilyn Walker wants to make spoken dialogue systems more responsive to the user.
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Grad student unites personal passion and programming skills to help others
Computer science graduate student Lourdes Morales is working to help others with disabilities use technology.
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UCSC graduate student is a new kind of storyteller
Aaron Reed’s award-winning games use computer technology to explore the possibilities of interactive fiction.
